Faces - Warhammer 40,000: Darktide

Dreads hairstyle created by me. Facial hair created by Airship Interactive

Dreads hairstyle created by me. Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Hair and facial hair created by Airship Interactive

Hair and facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Hair created by Linn Pennanen. Facial hair created by Airship Interactive

Hair created by Linn Pennanen. Facial hair created by Airship Interactive

Hair created by Carin Backlund. Facial hair created by Airship Interactive

Hair created by Carin Backlund. Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Hair and facial hair created by Airship Interactive

Hair and facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Hair and facial hair created by Airship Interactive

Hair and facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Facial hair created by Airship Interactive

Sharing some of the highlights during my time in production of Darktide. The journey to ship the game and working with some incredibly talented people will always be a highlight in my career :)

All faces were sculpted by hand and no scans were used. I did the High Poly, Low Poly, and Texture work. I was also responsible for setting up a robust pipeline for creating new face content, that supported our customisation and facial rigging features.

Work based on concepts by Miguel Iglesias.
Art Direction by Mattias Rousk.
Special thanks to Airship Interactive for all the amazing hair work they've done for the project and to Rodion Vlasov for creating initial high polies for player base bodies.

https://www.artstation.com/miguel_iglesias
https://www.artstation.com/carinbacklund
https://www.artstation.com/linnpennanen
https://www.artstation.com/airshipinteractive
https://www.artstation.com/rodionvlasov